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The news was last updated Oct 11th 2003 23:57:16 Site Home ZD Store News Only UltraLite News News Roundup Articles Hosted Sites & Info Links Web Boards Board Index Diaries General Emulation Talk of the Town Classifieds Rom Hack Suggestions Tech Talk Backroom Testing Hosted Sites Site Index & Info Emulator Homepages: NESten Emulation Sites: IRPinball Swedish Emulation News Frontend & Utility Sites: FB Config MrClick's TilEd Utils ZELDIT ZeroSoft Gaming Sites: Bloodlust Software GamerBase Kirby Box Metroid 2 Secret Worlds Mega Man XZ Nintendo Game Archive RPG World Wide S+F Software RPG Central Shining Force 3 Knowledge Base Ultimate Shining Force Site Tales of Phantasia Music Related Homepages: FF8 Soundfont Super Jukebox The Best Game Music!!! ZD-SPC Translation/ROM Hack Sites: CoolNes Translations Just 4 Fun The Nifty Page-O-Hacks Spun Web Translations Star Ocean About Contact Us Search:
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10/11/03
Utility Release: Nosefart for Unix v1.92h-mls
23:57: Matthew Strait has updated the Unix port of Nosefart, a popular NSF player for NES soundtracks! What's new:
Time calculation (for Linux command line) now is done by a child process which communicates the answer back through shared memory. (If this doesn't work, it falls back on the old behavior.) This prevents a long wait before
the music starts.
Added options to disable channels from the start (-1, -2, etc).
Added output of progress (i.e. »4/94 seconds, 207/5589 frames«)
Grab it from the NSF Utilities page!
Emulator Release: GoBoy v1.3
23:49: A new version of GoBoy was recently released by WildPalm software. This is a GameBoy/Color emulator for the Nokia 7650/3650 series of phones. The free version is crippleware (features like sound and zip support are not enabled), but you can upgrade to the full version for 10 USD. Here's what's new:
Improved speed
Full sound support (Registered version only)
Full definable keys
Run games directly from Memory Card
Save ROM files opened from Inbox or ZipMan
Send ROM files to your friends (Registered version only)
Run games directly from .zip files
Get it from the GameBoy Emulators for Digital Phones page!
Emulator Release: VirtuaNES v0.85b
23:39: Another bug fix version of VirtuaNES was released today. This makes three updates in the last couple days for this NES emulator for Windows. Changes from yesterday:
Corrected Mapper 20(FDS)
Corrected a sound effect that didn't play in Sangokushi 2 (KOEI version)
Get it from the Nintendo Emulators page
Emulator Release: FlareStorm 2.0 for the Mac English
19:33: The recently updated FlareStorm 2.0, a PSX emulator for Mac OS X only has been given a slight upgrade with the recent release of the English version. Nothing new from the Japanese release a few days ago, but obviously non-Japanese speaking people will be able to use it without bumping into walls. Compatibility for this release is lower than the previous 1.x versions, but the core is much more stable and the emulator no longer requires the PSX BIOS to run.
You can download this emulator from our Playstation Emulators for the Mac page.
Frontend News: QuickPlay v3.5 Update
8:47: QuickPlay is a fantastic universal frontend for Windows. It has been updated recently to v3.5. QuickPlay 3.5 came with an incorrect EmuFinder Data file, the SNES data file had ZSNES and SNES9X incorrectly marked down as NOT supporting commandlines. The new file can be downloaded as well (efind.zip). Here's what's new with v3.5:
Ability to scan inside a zip file. Now you can put all your ROMs inside one big zip file and QuickPlay will scan inside the archive and store all the ROMs
A new 'Getting Started' wizard
New ROM and emulator properties to allow support for even more emulators
Each folder can now have its own »visible column« settings
Added new emulator icons, and made any custom folder icons slightly larger so they are more clear
File Paths transfer wizard. If you move your ROMs on your hard drive you can update QPs data files without rescanning your ROMs using this wizard
Now compiled in Delphi 7PE
Fixes
Made a few improvements to the Multi-Dir scanner. Now there is the option to set an emulator to a folder AND all its subfolders
Made changes to the minimize/restore code, hopefully this will eliminate the remaining problems
Fixed situation where if you enabled »MAME Real Game Icons« and set an invalid path no icons would appear now the default »chip« returns
Fixed bug where if you selected multiple ROMs and went to ROM properties and saved your changes, the wrong ROMs would be changed
Fixed bug where if you right click on VTdir on no nodes causes an exception
Fixed Crash when using MAME scan 'All Directories'
When using ROM properties form in 'multiple ROMs' mode, 'blank' settings erased any custom data. Now it doesn't.
Rewrite the Find dialog should eliminate problems running certain ROMs
Updated support for both 'versions' of the catver.ini file. Although both versions have always worked, there were bugs in this support. These have now been fixed and both versions are now fully supported (and interchangeable!)
Get it at the Universal Frontends section!
Thanks to John for the news
Site News: Massive Archives Update!
8:03: And here it is, the backlog of all ZD Archives submissions I've received over the last few weeks of my absence. I apologize for the delay, but all is well now. The following 14(!) archives have new and/or updated files:
GameBoy Advance CLT Archive
3 New Cheats
Boktai: The Sun Is in Your Hand (U)
Final Fantasy Tactics Advance
Shinyaku Seiken Densetsu (J)
GameBoy Advance SAV Archive
4 New Savestates
Denki Blocks
Final Fantasy Tactics Advance
Genecyst PAT Archive
1 New Cheat
Castlevania Bloodlines
Genecyst GS0 Archive
1 New Savestate
Streets of Rage 3
Genesis GYM Archive
2 New Soundtracks
Flicky
Street Fighter 2: Special Championship Edition
FCE Ultra FC0 Archive
3 New Savestates
Akumajou Dracula: Demon Castle Dracula
FCE Ultra CHT Archive
4 New Cheats
Battle of Olympus (U)
Battle Tank (U)
Beetlejuice (U)
Friday the 13th (U)
NESticle STA Archive
1 New Savestate
Die Hard
Sega VGM Archive
3 New Soundtracks
Castlevania Bloodlines
Final Zone
Zan: Yaksa Enbukyoku
Super Nintendo SPC Archive
7 New Soundtracks
Double Dragon 5: The Shadow Falls
Godzilla- Kajuu Dai Kessen
Lock On
Rise of the Robots
Shin Megami Tensei
SNES Trainer Charts (June '94)
Terminator 2: The Arcade Game
Super Nintendo SRM Archive
1 New Savestate
Final Fantasy 4
ZSNES CHT Archive
6 New Cheats
Jim Power
The Magical Quest Starring Mickey Mouse
Megaman X2
Radical Dreamers (J)
Street Fighter 2 Turbo
S.O.S.
ZSNES ZMV Archive
5 New Movies
Gundam Wing: Endless Duel
Killer Instinct
Megaman X
Megaman X3
Super Robot Wars 3
ZSNES ZST Archive
4 New Savestates
Bastard!
Live A Live
Parodius 3
Skyblazer
Thanks for everyone's patience! And a big thanks to sugarhillfan100, Joseph D. Collins, Marvel Miraculous, G.U., Rey, rune, DaPete10, Z-Man, Angry Helder, Tommy Lee Hou Yin, Jason D. Lovelady, ugetab, BradyMan, Mondi, Zyrthofar, Grass-eatin'me, SoontirFel, Der Gummimann, radical dreamer, Hiryuu, Kidd, Some Insomniac, mETROID, Neol, Joylock, and Staudt for the submissions this time!
Do you have something to add? If so, email it to me
Emulator Release: ZX-Emul v0.23b
4:49: ZX-Emul is a great Spectrum ZX emulator for Windows by Lion17 . Here's what's new:
New: UDI disk image format support (reading only)
New: TZX Reader: Support big Turbo Blocks (Back to School)
New: Debugger: Ability to view screen without attributes
Bugfix: Z80: CALL commands (Batman: The Movie loader hang up)
Bugfix: TZX Reader: Block pause level (Basil not loading)
Download it at the Sinclair Spectrum Emulators section
Emulator Release: YAPE v0.52
4:15: A new version of YAPE, a Commodore 16/plus 4 emulator sees a new release. New in this version:
New
G64 image support
Export bitmaps to P4Shop graphic editor format
TED sound is now 16bit
High pass filter on SID sound
SID setup recalls the last selected option
Sound streaming engine rewritten (no more crackling)
Fixes
1551/IEC fake drive emulation mode bug found (Club-Infos load again)
No more occasional lockups on invalid TV signals
Serial bus update bug fixed (almost all known 1541 turbos work now!
Cycle exact cursor blink counter
Improved DMA (no more glitches in Legionnaire, Xcellor 8 and Thrust at last)
TAP save dialog bug fixed (again...)
Various speed optimizations
Grab it from the Commodore 16 Emulators page
Utility Release: reVamp v1.0
2:58: ReVamp is a new Castlevania III level editor by rouki of Dragon Eye Studios. Here's a brief description and feature list:
reVamp is a level editor for Castlevania III: Dracula's Curse, known in Japan as Akumajou Densetsu. Coded in VB6, this utility reads all data from the ROM and supports both the US and Japanese versions. In this first official release, it features:
- Level editing for all stages
- TSA editing
- A basic tile editor
- BG and sprite palette editing
- Power-up and enemy editing
- Stairs, doors, starting point editing
- BGM track selection
- Character toughness, vertical scrolling modes, and more
Get it from the Facelift Utilities page!
Thanks to Vagla for the news
Site News: New Links Maintainer
1:56: Hello. I am Pipes. I have been into emulation for about 6 years now. I have seen sites go through major changes, come and go, and move. As most of you know the links page has been outdated for sometime now and needs an update. But this can't be done without you. I will be taking care of the links page so if you have a web page, or know a page that should be in one of the categories, email me. Till then, I plan to get rid of all those broken links.
10/10/03
Utility Release: SMILE v0.01
23:18: A new utility called SMILE (Super Metroid Integrated Level Editor) by Jathys made its release recently. Obviously, this is a level editor for the SNES game Super Metroid. It's in relatively early stages and except a new release soon. Here's a note from the author, as well as the features:
SMILE (Super Metroid Integrated Level Editor) has finally been released. It's not as far along as any of us would like it to be, I'm sure, but it will now be getting updated on a very regular basis (say, once a week).
Current Features:
-Alternate state support
-Layer 1 editing (ie- landscape)
-Layer 2 editing (ie- scenery in background)
-Some general room properties can be changed
-Partial enemy editor
-Partial scroll editing
-Export level as bitmap
Currently, SMILE is not intented to do any hardcore hacking. Back up your ROM. If you find errors or have suggestions, let me know.
Snag it at the Facelift Utilities page!
Site News: A Note on PSF Archive
13:51: I've received quite a few emails about some PSF soundtracks being too large. I was hoping that everyone would see the very large disclaimer I have put on top of the page, but I guess that wasn't enough. I have no clue why. I'll say it here: Files over 12 MB are not available at this time due to bandwidth strain. I'm trying to resolve this, but everything else under 12 MB is available here at Zophar's Domain. If you want those files over 12 MB, you can download them at other PSF mirrors including CaitSith2's PSF Mirror or Lawrence Lin's PSF Mirror. No more emails about this issue please.
Playstation PSF Archive
Emulator Release: VirtuaNES v0.85a
13:47: VirtuaNES is a Nintendo emulator for Windows. Official language is in Japanese, but an English version is released as well. Two versions were released back to back, v0.85 and v0.85a (a bugfix version) Here's the latest on both, starting with the most recent:
v0.85a
Corrects an indication of FPS
Corrects screen simulation of Mother
Corrects a bug of version information DIALOG
v0.85
Because a mail address wasn't usable, the mail address was changed by a virus :(
A language plugin is changed. Please pay attention
Added file name representation in an emulation to a window title bar
Added starting and an option starting a launcher simultaneously
Added a quick load/save
Added a palette edit function
Added a bank changing function to a turbo file
Added various graphics filter functions (requires MMX): 2xSaI, Super 2xSaI, Super Eagle, Scale 2x is usable
Added the option that does sleep of an option of »sync drawing« in activity to graphic setting DIALOG
Added the option that resolution except 4:3 can choose in a full screen
Added VS-Unisystem
Added automatic distinction of NTSC/PAL to a NSF player mode
Added Mapper 12
Changed internal surface drawing process
Changed it so that there is monochromatic/background color modification in a line unit
Changed an approach of interrupt handling
Changed it to set a PAL mode automatically when a file name includes »(E)«
Changed it so that a snapshot can make even PNG
Changed it so that there is a multiple selection in a launcher list
Changed it not to update a list after Folder setting of a launcher
Corrected fault of action at the time of focus movement
Corrected malfunction of triangle wave
Correct a mapper in various ways
Corrected the but that isn't saved after heading editor with a launcher
When choosing file on WAVE recording/tape operation/movie and extension is omitted, correct so that extension may be attatched
Corrected in other various ways
Snatch it at the Nintendo Emulators section!
Thanks to Icefox38 for the news!
Emulator Release: GEST v0.80
13:30: GEST, an excellent GameBoy/GBC emulator by TM has been updated to v0.80! This seems like a pretty big release as there's now added video filters and sound options, as well as compatibility updated, inculding preliminary support for Barcode Boy:
Reset automatically when user changes to another GB type
Added 'Halt on unknown opcode' option
Added 'soft reset' feature
Don't resize window unless changed to SGB mode
Fixed graphics trash in border when uploading border in many SGB games
Removed 'Force GBC' option as it isn't needed anymore
Added more GB Color options
Added some Barcode Boy emulation (WIP)
Added sound filters:
-Low pass filter
-Reverse stereo
-Volume select
Added video filters:
-Software 2x
-Scale 2x
-Blur
Fixed problems in many games, see the whatsnew.txt for a complete list
Grab it at the GameBoy Emulators page!
10/9/03
Emulator News: Steem v2.61
8:09: Steem, an Atari ST emulator for Windows and Linux, has been updated to version 2.61. Here's what's new:
Bugs Fixed
Fixed extended features Windows 98 crash finally (thanks rb!)
Stopped crashing on complex 60Hz screens
Corrected extended monitor reset display
New Features
Close disk manager after insert, reset and run option
Australian keyboard language added
DEBUG: Added I/O address monitoring, write and read
You can find Steem and other Atari ST emulators in our Atari ST Emulators for Windows section. You can find the Linux port in our Atari ST Emulators for Linux section.
Emulator News: FakeNES v0.3.0
7:52: FakeNES, a NES emulator for many operating systems including Windows, Linux, FreeBSD, and MacOS X, has been updated to version 0.3.0. Here's what's new:
Miscellaneous changes
Infamous ROM load memory protection crash bug fix.
Overhauled CPU emulation core.
Added x86 assembly optimized CPU core components.
Fixed branch wrap detection bug.
Added CRC calculation for PRG ROM, CHR ROM, and ROM trainers.
Added support for CPU memory space patching (raw or Game Genie w/ GUI).
Added slow (half FPS) mode.
Corrected mirroring of uneven size ROMs.
Added save state support (may not work for all supported games).
Added automatic machine state saving accurate up to every frame.
Added support for replays (currently buggy).
Altered memory map for performance.
Added exit confirmation when ROM loaded.
Significant improvements to the timing system.
Configuration changes
Added configurable save state and Save RAM (SRAM) output path.
Configuration file and log file are now stored with the executable.
Changed Win32 configuration file to 'fakenesw.cfg'
Fixed several input configuration bugs.
Build system & code changes
Updated and added copyright messages.
USE_CONSOLE changed to ALLEGRO_USE_CONSOLE to solve compilation problems (Mac OS X).
Encapsulated datafile 'fakenes.dat' into build.
Replaced all references to `NULL' with `NIL' to avoid compiler conflicts.
Added object file suffixes to the build system (all platforms).
Changed binary installation location from '/usr/bin' to /'usr/local/bin' (POSIX)
Allegro compatibility fixes.
Cleaned-up, overhauled, and optimized most GUI-related code.
Added code to prevent registering conflicting digital directions in input.
Added ability to use `usleep' instead of `yield_timeslice' in speed throttling.
GUI changes
Repaired all key mappings.
Various GUI dialog enhancements and fixes.
Added GUI patch manager with Game Genie support only.
Added platform-specific video driver selection menus.
Added multiple message system and input chat capabilities.
Added input configuration dialog.
Fixed various bugs related to repeated initialization of the GUI.
Added GUI messages (log file) viewer.
Added GUI toggle for the 'swap_channels' configuration file setting.
Added GUI audio mixing speed selection menu.
Added fast (passive) automatic blitter selection.
Fixed default palette not being selected at startup.
Improved operation of Video > Palette menu items.
Video output changes
Added 15- and 16-bit color depth support.
Added 25% and 50% scanlines (currently very slow).
Added several new resolutions, including 512x480 (for windowed mode).
Added Super 2xSOE and Super 2xSCL anti-aliasing blitters.
Added simple interpolated blitter.
Fixed behavior of the 'last_blit_line' configuration file setting.
Added keys to adjust light (palette intensity) from inside the emulation.
PPU rendering changes
Minor optimizations to background rendering.
Memory mapper support changes
Cleaned up and extended IRQ interface.
Improved IRQ support in MMC3, MMC5, and Bandai mappers.
Fixed MMC5 IRQ generation (greatly improves many games).
Added MMC5 WRAM automatic size detection.
Minor corrections of MMC3 behavior when no CHR-ROM is present.
Audio rendering & output changes
Changed default sampling rate to 96 kHz and buffer length to 6
Wow. You can find FakeNES and other NES emulators in our NES Emulators for Windows section!
10/8/03
Site News: VIGASOCO v0.01
15:40: VIGASOCO stands for VIdeo GAmes SOurce COde and is going to »be a learning tool of the internal working of classic games«. Sounds a lot like MAME to me, but we'll see how this turns out.
Since this is the first version, everything is new. The only game it plays right now is Pacman.
You can get this emulator and the source code to it at our Multi Arcade Emulators page.
Site News: SSF v0.07 prototype R6
15:16: SSF is a fairly good (but slow) Saturn emulator that has recently been updated. You should give it a try if you want Saturn emulation. There's no list of what's new for this version.
You can download this version as well as an updated Italian translation and an 'improved English' translation (by me) from our Sega Saturn Emulators page.
10/6/03
Emulator Release: FlareStorm 2.0 for the Mac
13:13: A new version, and a total overhaul of the base code has been released for FlareStorm, the new up and coming PSX emulator exclusively for the Macintosh. This new version is only in Japanese, and has low compatibility. However, the emulator is stable, but unless you can read Japanese, you probably won't get too much milage out of this version just yet. An english version is due out in a week or two.
You can download this emulator from our Playstation Emulators for the Mac page.
Thanks to ßeaux for the news.
10/3/03
Site News: PSF Archive Grand Reopening!
4:30: The PSF and PSF2 files are back online! Many thanks to CaitSith2 for letting us redirect to his PSF mirror for the last couple of months. Since the last update of our own archive, a few more soundtracks have been released. Some of them fairly recently. Here's what's been added:
Playstation PSF/PSF2 Archive
7 New Soundtracks
Legend of Legaia
Persona 2
Phantasy Star Generation 1 (PSF2)
SaGa Frontier 2
Strikers 1945
Super Robot Wars Alpha
Vagrant Story
You can thank Neill Corlett, CaitSith2, zoopd, Orbb and someone42 for these new rips!
UPDATE: Unfortunately, only soundtracks less than 12 MB are available on ZD for now. No more email about it please!
Emulator News: StarRoms Opens
3:50: »StarROMs, Inc. has just launched a pay-per-download service for classic arcade ROM sets. These are what you need to make your emulator fun and legal. This aims to bring ROM collection & emulator use out of the semi-underground and turn it into profit, but will it fly? They currently have about 60 games, all from the various incarnations of Atari over the years, with more on the way. Prices range from about 2 to 6 dollars per game. And no, they don't have Marble Man.«
SlashDot Article
Check out StarROMs, Inc.
Thanks to Jeffrey »etumor« Allen for the heads up.
10/2/03
Emulator Release: KiGB v1.5.2 for the Mac
5:18: KiGB is a Nintendo Gameboy emulator for the Mac. This new version brings it in sync with the PC version released a few days ago. KiGB features detailed and accurate emulation, which brings with it excellent compatibility. Support for both Game Genie and Game Shark codes is included, as well as extremely high fidelity sound support. KiGB can even emulate the Super Gameboy. You can download this emulator from our GameBoy Emulators for the Mac page.
Emulator Release: THOM v1.5.0 for the Mac
5:15: THOM is an emulator of the Thomson 7. This is a new emulator that like its brothers only runs in OS X 10.2 or higher, but offers almost perfect emulaton. You can download this emulator from our Thomson 7 Emulators for the Mac page.
Emulator Release: TEO v1.7.1 for the Mac
5:12: TEO is a Thomson 8 emulator for the Mac. It only runs in OS X 10.2 but it features accurate emulation and full sound. Mouse and Light Pen emulation is included, along with support for Disk images, Tape images, Cartridges, and RAM Images. You can download this emulator from our Thomson 8 Emulators for the Mac page.
Emulator Release: fMSX v2.7.1 for the Mac
5:10: fMSX is, as the name suggests, an MSX emulator. This version includes accurate hardware emulation, including support for Disk, Cassette, and ROM images. Full sound emulation, including SCC support, is included. It will only run in OS X 10.2 or higher. You can download this emulator from our MSX Emulators for the Mac page.
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the ultimate garbage wrote on Dec 2nd 2004, 03:30:02 about
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UPHOLDING THE AUTHORITY OF THE BIBLE FROM THE VERY FIRST VERSE
SEARCH > Contact Us
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About Answers in Genesis
Mission Statement | Statement of Faith
History of AiG
Over 20 years ago, Dr Carl Wieland, Ken Ham and others saw that the church in their own country, Australia, was struggling and often compromising its biblical integrity in the face of the ever-increasing attacks from those hostile to Christianity. They realized that most Christians were not equipped to provide answers to a ‘doubting’ world in a so-called age of science. In response to these observations, they began speaking on creation/evolution issues—equipping the church to answer the skeptics, and encouraging the body of Christ to trust in the authority of God's Word. Additionally, Dr Wieland began publishing the magazine now called Creation (formerly Creation ex nihilo) as a way for believers to stay up-to-date on the latest issues in the creation/evolution arena (Creation magazine currently goes to subscribers in over 120 countries!). Listen as he explains further about the beginnings of AiG and the magazine in these two interviews:
The beginning of Creation magazine
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Today, with offices in Australia, Canada, New Zealand, South Africa, the UK and the USA, AiG ministers to the church around the world through speaking events, publications, and this website. We are also actively translating our materials and website into other languages (including Chinese, Danish, Italian, French, German, Greek, Japanese, Russian, Korean and Spanish).
Our message
Answers in Genesis is an apologetics ministry, dedicated to enabling Christians to defend their faith, and to proclaiming the gospel of Jesus Christ effectively. We focus particularly on providing answers to questions surrounding the book of Genesis, as it is the most-attacked book of the Bible. We also desire to train others to develop a biblical worldview, and seek to expose the bankruptcy of evolutionary ideas, and its bedfellow, a ‘millions of years old’ earth (and even older universe).
AiG teaches that ‘facts’ don't speak for themselves, but must be interpreted. That is, there aren’t separate sets of ‘evidences’ for evolution and creation—we all deal with the same evidence (we all live on the same earth, have the same fossils, observe the same animals, etc.). The difference lies in how we interpret what we study. The Bible—the ‘history book of the universe’—provides a reliable, eye-witness account of the beginning of all things, and can be trusted to tell the truth in all areas it touches on. Therefore, we are able to use it to help us make sense of this present world. When properly understood, the ‘evidence’ confirms the biblical account.
For an elaboration of AiG’s presuppositional thrust check out our Q&A page—for example, learn how the Bible offers the best explanation of the world’s geology, anthropology, and cosmogony.
Introductory articles
Creation: Where’s the proof?
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DK wrote on Nov 11th 2003, 10:27:53 about
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The Big Ol' Donkey Kong Character List: Singles Version
In English
This list is single characters, not those which appear multiple times in the game (Kritters, Mum-Mums, etc.). Enjoy!
UPDATED (06/28/03). REVISIONS IN BOLD
Donkey Kong (Jr.)
Diddy Kong
Cranky Kong
Funky Kong
Candy Kong
Rambi
Expresso
Enguarde
Squawks
Winky
Very Gnawty
Master Necky
Queen B.
Really Gnawty
Dumb Drum
Master Necky Sr.
K. Rool
Wild Sting
Giant Clam
Hardhat
Dixie Kong
Wrinkly Kong
Swanky Kong
Rattly
Squitter
Clapper
Glimmer
Squeaks
Flapper
Klubba
Krow
Kleever
Kudgel
King Zing
Screech
Kiddy Kong
Ellie
Parry
Bazaar Bear
Barnacle Bear
Brash Bear
Blunder Bear
Bazooka Bear
Blue Bear
Bramble Bear
Blizzard Bear
Barter Bear
Benny Bear
Bjorn Bear
Baffle Bear
Boomer Bear
Belcha
Arich
KAOS
Squirt
Bleak
Barbos
Queen Banana Bird
Mario
Luigi
Peach Toadstool
Toad (Red Spots)
Yoshi
Bowser
Wario
Lakitu
Timber
Tiptup
Pipsy
Bumper
Banjo Bear
Conker
Krunch
Taj
T.T.
Drumstick
Wizpig
Tricky
Bluey
Bubbler
Smokey
Kazooie
Tooty Bear
Roysten
Bottles
Mumbo Jumbo
Gruntilda
Klungo
Brentilda
Topper
Colliwobble
Bawl
Conga Kong
Chimpy Kong
Juju
Nipper
Leaky
Snacker
Captain Blubber
Lockup (the one you have to fly into for the Gruntilida's Jiggy)
'Lil Lockup
Clanker
Gloop
Giant Alligator
Mr. Vile
Tanktup
Boggy Bear
Groggy Bear
Soggy Bear
Moggy Bear
Wozza
Gobi
Jinxy
Rubee
Toots
Histup
Trunker
King Sandybutt
Grabba
Tumblar
Motzand
Loggo
Napper
Snorkel
Boss Boom Box
Eyrie
Nabnut
Nibblenut
Dingpot
Lardmaster 2000
Jinjonator
Cheato
Christine
Gus (»Fun« Gus)
Puff
Porto
Quarto
Pierre
Talking Parrot
Mecha Fly Guy
Capn' Shy Guy
Bubba (From Yoshi's Tropical Island)
Koopa Troopa (Red Shell)
Koopa Troopa (Green Shell)
Link
Samus
Kirby
Pikachu
Fox McCloud
Jigglypuff
Falcon (»Captain« Falcon)
Ness
Giant Donkey Kong
Master Hand
Dedede (Main Kirby Villian....seen in background in Dream Land in SSB)
Ridley (Metroid Villan....seen in background in Brinstar in SSB)
Mario Clone
Luigi Clone
Link Clone
Samus Clone
Fox McCloud Clone
Berri
Evil Acorn
Forest Guardian
Forest Wong
Hssstamean
Honker
Sol
Luxo
»Undertaker« (real name unknown)
Sheriff (real name unknown)
Dusty
Smithy
Waldorf
Ted
Swamp Fiend
Golem
Plum
Charlie
Sonny
Harry
Maple
Joe
Kid
Azalea
Sherry
Putts
Grace
Tiny
Gene Yuss
Director
The Pro
Marion Club Caddie Master
Palm Club Caddie Master
Dune Club Caddie Master
Links Club Caddie Master
Flint
Lily
Lime
Golf Guru
Clubmaker
Lanky Kong
Tiny Kong
Chunky Kong
K. Lumsy
B. Locker
Snide
Troff
Scoff
Army Dillo
Dahli
Scaver
Olmec
Scuttlebug
Krosshairs
Dogadon
Banana Fairy Princess
Mini-Kar
Glower
Pearl
Weddell
Puftoss
Jack
Booker
Hooter
Sprout
Smite
Nippy
Minecart Demon
King Kut Out
Micro Buffer
Professor Fungi
Professor Shroom
Sushi
Toad (Green Spots)
Woody
4-Player Mini-Game Tree
2 VS 2 Mini-Game Tree
1 VS 3 Mini-Game Tree
Item Mini-Game Tree
Battle Mini-Game Tree
Piranha Plant (in Mini-Game Park)
Goomba (w/Parachute)
Boo (#1)
Boo (#2)
Wiggler (From Western Land)
Steamer
Magikoopa
Mr. I
Big Boo
Giant Blooper
Bank Baby Bowser
Item Shop Baby Bowser
Marino
Daisy
Waluigi
Birdo
Paratroopa
Shy Guy (w/Tennis Racket)
Banjo's Second Goldfish
Mingella
Blobbelda
Blobbelda's Cat
Mrs. Bottles
Goggles
Speccy
King Jingaling
Master Jiggywiggy
Disciple of Jiggywiggy
Heggy
Jamjars
Humba Wumba
Honey B
Golden Goliath
Officer Unogopaz
Chief Bloatazin
Bovina
Ssslumber
Targitzan
Bullion Bill
Dilberta
Canary Mary
Old King Coal
Mrs. Boggy
Big Al
Salty Joe
Saucer of Peril
Mr. Patch
Jolly Roger
Maggie Malpass
Captain Blackeye
Pawno
Tiptup Jr.
Trotty
Piggles
Alph
Beti
Gammo
Chris P. Bacon
Lord Woo Fak Fak
Unga Bunga
Scrotty
Scrat
Scrit
Scrut
Chompasaurus
Terry
Stomponadon
Dippy
Weldar
Mildred
Alphette
Betette
Gamette
Biggafoot
Sabreman
Chilli Billi
Chilly Willy
Mr. Fit
George
Superstash
Guffo
Mingy Jongo
Alex
Harry
Nina
Kate
Mark
Emily
Kevin
B. Costello
A. Costello
Frank
Sammi
Sean
Spike
Elden
Ellis
Headmaster
Technique Coach
Lob Shot Coach
Water Sprite
The Fabled Panther King
Birdy
The Professor
Gregg
Mrs. Queen Bee
Wayne
Nozza
Jizza
Tezza
Bazza
Jack
Marvin
Burt
The Sunflower
Ron
Reg
Franky
The Haybot
Mr. King Bee
Barry
Bugger Lugs
Wilma
The Brute
Carl/Quentin
Mr. Big Cog
Chucky Poo
Uga Deity
Don Weazo
Bugga the Knut
Fangy
Count Batula
Rodent
Regan
The Experiment
Heinrich
Millennium Star
Tumble
Game Guy
Belltop
Gate Guy
Arrowhead
Mushroom Jeanie
Dorrie
Zelda
Ganondorf
Popo
Nana
Kraid
Falco Lombardi
Slippy Toad
Peppy Hare
Marth
Roy
Pichu
Mewtwo
Mr. Game & Watch
Crazy Hand
Giga Bowser
Krystal
General Scales
Queen Earthwalker
King Earthwalker
Queen Cloudrunner
Baby Cloudrunners
Chief Lightfoot
Musclefoot
Shabunga
Warpstone
Garunda Te
Belina Te
ThornTail Gatekeeper
Earthwalker Warrior
HighTop Warrior
Kyte
Elder HighTop
Krazoa God
Galdon
RedEye King
Drakor
General Pepper
ROB the Robot
Andross
Note: The Donkey Kong 64 names are questionable because they were not finalized in the game. Perhaps in the future their names will be revealed, but until then we're calling them what you see above.
Donkey Kong's Jungle Vine is not affiliated with Nintendo, Rareware, Microsoft, Hudson Soft, HAL, Camelot, or MOONMAN Enterprises. Some storyline liberties have been taken, but none which contradict the scenarios set by the games. 2002-2003 Original content © http://www.dkvine.com. 1999-2002 Original content © File Two Productions
elfboi wrote on May 30th 2003, 06:39:49 about
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Googlism for: gwyneth
gwyneth is great
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gwyneth is included
gwyneth is promoting something that she thinks is so unhealthy that the she won't use it herself
gwyneth is much more evolved spiritually than i am
gwyneth is renowned for her hand
gwyneth is a girl who dreams of being a flight attendent in this lighthearted comedy
gwyneth is the daughter of actress blythe danner and television producer bruce paltrow
gwyneth is collecting snoopy movies and read every new larry mcmurtry book as it rolls off the press
gwyneth is still a registered graduate student at rice university
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gwyneth is unhappy
gwyneth is a little tricky because even though she's got that kind of typical blonde type
gwyneth is hear to stay
gwyneth is that wanton woman counter time
gwyneth is een gouden vuurdraakje
gwyneth is the chair of the transport sub committee of the select committee on environment
gwyneth is as wickedly pretty as she is naughtily nice
gwyneth is her name
gwyneth is outdazzled?
gwyneth is de film "ongelofelijk hartverwarmend
gwyneth is delayed several times as rhys grows into adulthood
gwyneth is the chair of the transport committee of the select committee on environment
gwyneth is a typical nine
gwyneth is actually like beyond how she chooses to portray herself in the public's eye
gwyneth is pretty too
gwyneth is convinced it is coming true
gwyneth is really upset about ben and jennifer
gwyneth is forced to leave and it seems that their budding relationship is over
gwyneth is reported to sing in the movie is »bette davis eyes« by kim carnes
gwyneth is the daughter of noted film director bruce paltrow and tony award
gwyneth is a real depiction
gwyneth is also attached to a miramax project in development called me times three
gwyneth is a real style chameleon but always retains that sophisticated elegance
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gwyneth is much more the electra type
gwyneth is the daughter of film director bruce paltrow and tony award winner blythe danner
gwyneth is way better j
gwyneth is being directed by her dad in his 2nd movie direction role and while the movie tries to be more of a magnolia than an original movie
gwyneth is having the time of her life right now
gwyneth is not funny she can act but she shouldn't quit her day job
gwyneth is the director?s daughter
gwyneth is a beautiful lady but i think she could have worn a dress that was a little more flattering
gwyneth is an icon
gwyneth is calling out »nichol« but sees a man with a sword and runs
gwyneth is the 3
gwyneth is jumping on a veritable fat
elfboi wrote on Jan 3rd 2003, 07:28:08 about
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elfboi wrote on Mar 3rd 2003, 21:22:48 about
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Statistics of the Assoziations-Blaster
local time: Mon Mar 3 21:21:50 2003
back to Assoziations-Blaster home page
Since the last 24 hours the users added 12 new texts and 1 new keywords to the english version of the Assoziations-Blaster. Overall the Blaster's Database contains at the moment 21211 texts and 2006 keywords. (=>statistics of the german database)
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(According to your treshold)
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indexed (2000/12/18 00:23)
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DK wrote on Nov 11th 2003, 10:24:59 about
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The Big Ol' Donkey Kong Character List: Drones Version
In English
This list is drone characters, usually henchmen of some sort, but also including multiple members of a species that are just »there«. Enjoy!
Green Kritter
Gray Kritter
Brown Kritter
Blue Kritter
Klump
Blue Krusha (DKC)
Gray Krusha (DKC)
Blue Klaptrap
Rockkroc
Mini Necky
Necky
Yellow Zinger
Red Zinger
Green Zinger
Brown Zinger
Brown Gnawty
Manky Kong
Army
Slippa
Chomps
Chomps Jr.
Squidge
Clambo
Croctopus
Hogwash
Swirlwind Warning
Sideways Clam Thing*
Nemo
Little Fangfish
Big Fangfish
Klomp (Kritter In Pirate Fatigues)
Neek
Yellow Klobber
Green Klobber
Gray Klobber
Kaboom
Click Clack
Klinger (Kritter In Pirate Fatigues)
Gray Kaboing (Kritter In Pirate Fatigues)
Green Kaboing (Kritter In Pirate Fatigues)
Kruncha (Krusha In Pirate Fatigues)
Klampon
Flitter
Kannon (Klump In Pirate Fatigues)
Flotsam (DKC2)
Shuri
Lockjaw
Snapjaw
Puftup
Ghost Rope*
Kackle
Kloak
Yellow-Green Kutlass
Blue Klank
Yellow Klank
Red Klank
Green Klank
Krook
Cat O' 9 Tails
Spiny
Brown Krochead
Green Krochead
Kuff
Klout
Kopter
Kobble
Re-Koil
Skidda
Krimp
Krumple
Koin
Bazuka
Klasp
Knocka
Kuchuka
Bristles
Yellow Nid
Pink Nid
Sneek
Knick Knak
Minky Kong
Lemguin
Green Buzz
Red Buzz
Miniature Pink Buzz (in the swarm)
Booty Bird
Swoopy
Bazza (DKC3)
Karbine
Green Koco
Red Koco
Bounty Bass
Gleamin' Bream
Orange Nibbla
Blue-Red Nibbla
Lurchin
Koindozer
Penguin*
Explosive Snowman*
Blue Thwomp
Green Thwomp
Boo
Pirahna Plant
Bubba
Gopher*
Moo Moo
Crab (MK64)*
Nik Nak
Krusha (DKLIII)
Green Frog*
Pteranodon*
Apatosaur*
Rolling Snowball*
Whale*
Blue Jinjo
Yellow Jinjo
Orange Jinjo
Pink Jinjo
Green Jinjo
Quarrie
Red Gruntling
Blue Gruntling
Black Gruntling
Ticker
Bigbutt
Grublin
Yum-Yum
Green Snippet
Black Snippet
Shrapnel
Lockup
Grille Chompa
Mutie Snippet
Whiplash
Croctus
Yumblie
Grumblie
Flibbit
Buzzbomb
Twinkly
Twinkly Muncher
Sir Slush
Chinker
Bee
Ancient One
Scabby
Slappa
Mum-Mum
Portrait Chompa
Tee-Hee
Limbo
Ripper
Nibbly
Boom Box
Grimlet
Flotsam (Banjo-Kazooie)
Seaman Grublin
Chump
Snarebear
Big Clucker
Caterpillar*
Zubba
Grublin Hood
Whipcrack
Whomp
Goomba
Rope Fire*
Sushi
Living Koopa Statue*
Chance Statue*
Running Pirahna Plant
Mushroom Person (MP)*
Green Koopa Troopa
Multicolored Butterfly*
Beedrill
Blastoise
Chansey
Charizard
Clefairy
Goldeen
Hitmonlee
Koffing
Meowth
Onix
Snorlax
Starmie
Mew
Electrode
Venusaur
Porygon
Charmander
Fighting Polygon
Mushroom Person (CPT)*
Spitting Plant*
Walking Plant*
Wind-Up Mouse*
Walking Cactus*
Wolf*
Crow*
Yellow Slippa
Crab (CPT)*
Walking Chair*
Green Blob*
Spider*
Blue Gnawty
Yellow Gnawty
Green Parrot*
Yellow Kasplat
White Kasplat
Red Kasplat
Blue Kasplat
Purple Kasplat
Green Kasplat
Harmless Bat*
Clubbing Minecart Kremling*
Green Klaptrap
Purple Klaptrap
Red Klaptrap
Banana Fairy
Helicopter Zinger*
Wind-Up Robotic Kremling*
Walking Domino*
Walking Die*
Kosha
Pirate Shuri
Red Kritter
Balancing Snake*
Spinning Turtle*
Mushroom Kremling*
Walking Skeleton Kremling*
Nocturnal Bat*
Killer Tomato*
Mini-Smite
Kremling Under a Sheet*
Isle O' Hags Dragon
Isle O' Hags Green Thing
Brown Jinjo
Red Jinjo
White Jinjo
Black Jinjo
Purple Jinjo
Glowbo
Moggi
Stony
Kickball Stony
Sputsput
Snapdragon
Dragunda
Globble
Billy Bob
Diggit
Minjo
Dodgem
Jippo Jim
Cowboy Jippo Jim
Zombie Jippo Jim
Alien Jippo Jim
Hothead
Slot Machine Monster
Illuminus
Blubbul
Keelhaul
Inky
Red Shrapnel
Green Shrapnel
Blue Shrapnel
Seemee
Swellbelly
Whirlweed
Frazzle
White Angelfish
Yellow Angelfish
Brown Angelfish
Killer Beehive
Bargosaurus
Soarasaur
Lil' Terry
Oogle Boogle
Unga Bunga
Rocknut
Mucoid
Red Bluurg
Green Bluurg
Blue Bluurg
Green Prehistoric Fish
Red Prehistoric Fish
Trilobyte
Guvnor
Skivvy
Bazza (B-T)
Toxi-Gag
Toxi-Klang
Washup
Nutta
Boltoid
Spy-I-Cam
Tintop
Clinker
Bigfoot
S'Hard
Hothand
Gobgoyle
Blue Flatso
Pink Flatso
Green Flatso
Floatus Floatum
Pansie
Blastaplant
Eyeballus Jiggium Plant
Dancing Flower
Wanka
Tickly Bee
Earthworm
Dung Beetle
Cheese
Bloodbat
Cow
Little Clang
Catfish
Lady Cog
Clang
Fire Imp
Sweet Corn
Baby Raptor
Drunken Git
Soldier Uga Buga
Male Rock Solid Dancer
Female Rock Solid Dancer
Giro Spazer
Uga Buga
Blonde Zombie
Butler Zombie
Skeleton Earthworm
Villager
Squirrel Army Soldier
Tediz Submarine
Experimental Spider Bomb
Explosive Troll Thing
Electric Eel
Tediz Soldier
Tediz Doctor
Feral Reserve Bank Guard
* Denotes an unnamed drone
Donkey Kong's Jungle Vine is not affiliated with Nintendo, Rareware, Microsoft, Hudson Soft, HAL, Camelot, or MOONMAN Enterprises. Some storyline liberties have been taken, but none which contradict the scenarios set by the games. 2002-2003 Original content © http://www.dkvine.com. 1999-2002 Original content © File Two Productions
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