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UPHOLDING THE AUTHORITY OF THE BIBLE FROM THE VERY FIRST VERSE
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About Answers in Genesis
Mission Statement | Statement of Faith
History of AiG
Over 20 years ago, Dr Carl Wieland, Ken Ham and others saw that the church in their own country, Australia, was struggling and often compromising its biblical integrity in the face of the ever-increasing attacks from those hostile to Christianity. They realized that most Christians were not equipped to provide answers to a ‘doubting’ world in a so-called age of science. In response to these observations, they began speaking on creation/evolution issues—equipping the church to answer the skeptics, and encouraging the body of Christ to trust in the authority of God's Word. Additionally, Dr Wieland began publishing the magazine now called Creation (formerly Creation ex nihilo) as a way for believers to stay up-to-date on the latest issues in the creation/evolution arena (Creation magazine currently goes to subscribers in over 120 countries!). Listen as he explains further about the beginnings of AiG and the magazine in these two interviews:
The beginning of Creation magazine
The beginning of Answers in Genesis
Today, with offices in Australia, Canada, New Zealand, South Africa, the UK and the USA, AiG ministers to the church around the world through speaking events, publications, and this website. We are also actively translating our materials and website into other languages (including Chinese, Danish, Italian, French, German, Greek, Japanese, Russian, Korean and Spanish).
Our message
Answers in Genesis is an apologetics ministry, dedicated to enabling Christians to defend their faith, and to proclaiming the gospel of Jesus Christ effectively. We focus particularly on providing answers to questions surrounding the book of Genesis, as it is the most-attacked book of the Bible. We also desire to train others to develop a biblical worldview, and seek to expose the bankruptcy of evolutionary ideas, and its bedfellow, a ‘millions of years old’ earth (and even older universe).
AiG teaches that ‘facts’ don't speak for themselves, but must be interpreted. That is, there aren’t separate sets of ‘evidences’ for evolution and creation—we all deal with the same evidence (we all live on the same earth, have the same fossils, observe the same animals, etc.). The difference lies in how we interpret what we study. The Bible—the ‘history book of the universe’—provides a reliable, eye-witness account of the beginning of all things, and can be trusted to tell the truth in all areas it touches on. Therefore, we are able to use it to help us make sense of this present world. When properly understood, the ‘evidence’ confirms the biblical account.
For an elaboration of AiG’s presuppositional thrust check out our Q&A page—for example, learn how the Bible offers the best explanation of the world’s geology, anthropology, and cosmogony.
Introductory articles
Creation: Where’s the proof?
Searching for the ‘magic bullet’
A young earth—it’s not the issue!
Evangelism for the new millennium
The Revised and Expanded Answers Book
Additional information
Contact the ministry nearest you
Sign up here to receive the free newsletter from the AiG office nearest you
Partner with AiG by donating your time, talents or resources
Learn answers to your questions about creation, evolution and the book of Genesis from our Q&A section
Discover more about AiG's Creation Museum
Check out employment opportunities with AiG
Find an event near you
Browse our online bookstore
Answers in Genesis is a member of the Evangelical Council for Financial Accountability and the Gospel Communications Network
Meet the CEOs
Adrian Bates, AiG-New Zealand
Richard Fangrad, AiG-Canada
Ken Ham, AiG-USA
Dr Johan Kruger, AiG-South Africa
Dr Monty White, AiG-UK
Dr Carl Wieland, AiG-Australia
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Copyright © 2004 Answers in Genesis
Su Jefe wrote on Oct 12th 2003, 09:53:28 about
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Founded on November 9, 1996
You are # in the Domain!
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The news was last updated Oct 11th 2003 23:57:16 Site Home ZD Store News Only UltraLite News News Roundup Articles Hosted Sites & Info Links Web Boards Board Index Diaries General Emulation Talk of the Town Classifieds Rom Hack Suggestions Tech Talk Backroom Testing Hosted Sites Site Index & Info Emulator Homepages: NESten Emulation Sites: IRPinball Swedish Emulation News Frontend & Utility Sites: FB Config MrClick's TilEd Utils ZELDIT ZeroSoft Gaming Sites: Bloodlust Software GamerBase Kirby Box Metroid 2 Secret Worlds Mega Man XZ Nintendo Game Archive RPG World Wide S+F Software RPG Central Shining Force 3 Knowledge Base Ultimate Shining Force Site Tales of Phantasia Music Related Homepages: FF8 Soundfont Super Jukebox The Best Game Music!!! ZD-SPC Translation/ROM Hack Sites: CoolNes Translations Just 4 Fun The Nifty Page-O-Hacks Spun Web Translations Star Ocean About Contact Us Search:
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10/11/03
Utility Release: Nosefart for Unix v1.92h-mls
23:57: Matthew Strait has updated the Unix port of Nosefart, a popular NSF player for NES soundtracks! What's new:
Time calculation (for Linux command line) now is done by a child process which communicates the answer back through shared memory. (If this doesn't work, it falls back on the old behavior.) This prevents a long wait before
the music starts.
Added options to disable channels from the start (-1, -2, etc).
Added output of progress (i.e. »4/94 seconds, 207/5589 frames«)
Grab it from the NSF Utilities page!
Emulator Release: GoBoy v1.3
23:49: A new version of GoBoy was recently released by WildPalm software. This is a GameBoy/Color emulator for the Nokia 7650/3650 series of phones. The free version is crippleware (features like sound and zip support are not enabled), but you can upgrade to the full version for 10 USD. Here's what's new:
Improved speed
Full sound support (Registered version only)
Full definable keys
Run games directly from Memory Card
Save ROM files opened from Inbox or ZipMan
Send ROM files to your friends (Registered version only)
Run games directly from .zip files
Get it from the GameBoy Emulators for Digital Phones page!
Emulator Release: VirtuaNES v0.85b
23:39: Another bug fix version of VirtuaNES was released today. This makes three updates in the last couple days for this NES emulator for Windows. Changes from yesterday:
Corrected Mapper 20(FDS)
Corrected a sound effect that didn't play in Sangokushi 2 (KOEI version)
Get it from the Nintendo Emulators page
Emulator Release: FlareStorm 2.0 for the Mac English
19:33: The recently updated FlareStorm 2.0, a PSX emulator for Mac OS X only has been given a slight upgrade with the recent release of the English version. Nothing new from the Japanese release a few days ago, but obviously non-Japanese speaking people will be able to use it without bumping into walls. Compatibility for this release is lower than the previous 1.x versions, but the core is much more stable and the emulator no longer requires the PSX BIOS to run.
You can download this emulator from our Playstation Emulators for the Mac page.
Frontend News: QuickPlay v3.5 Update
8:47: QuickPlay is a fantastic universal frontend for Windows. It has been updated recently to v3.5. QuickPlay 3.5 came with an incorrect EmuFinder Data file, the SNES data file had ZSNES and SNES9X incorrectly marked down as NOT supporting commandlines. The new file can be downloaded as well (efind.zip). Here's what's new with v3.5:
Ability to scan inside a zip file. Now you can put all your ROMs inside one big zip file and QuickPlay will scan inside the archive and store all the ROMs
A new 'Getting Started' wizard
New ROM and emulator properties to allow support for even more emulators
Each folder can now have its own »visible column« settings
Added new emulator icons, and made any custom folder icons slightly larger so they are more clear
File Paths transfer wizard. If you move your ROMs on your hard drive you can update QPs data files without rescanning your ROMs using this wizard
Now compiled in Delphi 7PE
Fixes
Made a few improvements to the Multi-Dir scanner. Now there is the option to set an emulator to a folder AND all its subfolders
Made changes to the minimize/restore code, hopefully this will eliminate the remaining problems
Fixed situation where if you enabled »MAME Real Game Icons« and set an invalid path no icons would appear now the default »chip« returns
Fixed bug where if you selected multiple ROMs and went to ROM properties and saved your changes, the wrong ROMs would be changed
Fixed bug where if you right click on VTdir on no nodes causes an exception
Fixed Crash when using MAME scan 'All Directories'
When using ROM properties form in 'multiple ROMs' mode, 'blank' settings erased any custom data. Now it doesn't.
Rewrite the Find dialog should eliminate problems running certain ROMs
Updated support for both 'versions' of the catver.ini file. Although both versions have always worked, there were bugs in this support. These have now been fixed and both versions are now fully supported (and interchangeable!)
Get it at the Universal Frontends section!
Thanks to John for the news
Site News: Massive Archives Update!
8:03: And here it is, the backlog of all ZD Archives submissions I've received over the last few weeks of my absence. I apologize for the delay, but all is well now. The following 14(!) archives have new and/or updated files:
GameBoy Advance CLT Archive
3 New Cheats
Boktai: The Sun Is in Your Hand (U)
Final Fantasy Tactics Advance
Shinyaku Seiken Densetsu (J)
GameBoy Advance SAV Archive
4 New Savestates
Denki Blocks
Final Fantasy Tactics Advance
Genecyst PAT Archive
1 New Cheat
Castlevania Bloodlines
Genecyst GS0 Archive
1 New Savestate
Streets of Rage 3
Genesis GYM Archive
2 New Soundtracks
Flicky
Street Fighter 2: Special Championship Edition
FCE Ultra FC0 Archive
3 New Savestates
Akumajou Dracula: Demon Castle Dracula
FCE Ultra CHT Archive
4 New Cheats
Battle of Olympus (U)
Battle Tank (U)
Beetlejuice (U)
Friday the 13th (U)
NESticle STA Archive
1 New Savestate
Die Hard
Sega VGM Archive
3 New Soundtracks
Castlevania Bloodlines
Final Zone
Zan: Yaksa Enbukyoku
Super Nintendo SPC Archive
7 New Soundtracks
Double Dragon 5: The Shadow Falls
Godzilla- Kajuu Dai Kessen
Lock On
Rise of the Robots
Shin Megami Tensei
SNES Trainer Charts (June '94)
Terminator 2: The Arcade Game
Super Nintendo SRM Archive
1 New Savestate
Final Fantasy 4
ZSNES CHT Archive
6 New Cheats
Jim Power
The Magical Quest Starring Mickey Mouse
Megaman X2
Radical Dreamers (J)
Street Fighter 2 Turbo
S.O.S.
ZSNES ZMV Archive
5 New Movies
Gundam Wing: Endless Duel
Killer Instinct
Megaman X
Megaman X3
Super Robot Wars 3
ZSNES ZST Archive
4 New Savestates
Bastard!
Live A Live
Parodius 3
Skyblazer
Thanks for everyone's patience! And a big thanks to sugarhillfan100, Joseph D. Collins, Marvel Miraculous, G.U., Rey, rune, DaPete10, Z-Man, Angry Helder, Tommy Lee Hou Yin, Jason D. Lovelady, ugetab, BradyMan, Mondi, Zyrthofar, Grass-eatin'me, SoontirFel, Der Gummimann, radical dreamer, Hiryuu, Kidd, Some Insomniac, mETROID, Neol, Joylock, and Staudt for the submissions this time!
Do you have something to add? If so, email it to me
Emulator Release: ZX-Emul v0.23b
4:49: ZX-Emul is a great Spectrum ZX emulator for Windows by Lion17 . Here's what's new:
New: UDI disk image format support (reading only)
New: TZX Reader: Support big Turbo Blocks (Back to School)
New: Debugger: Ability to view screen without attributes
Bugfix: Z80: CALL commands (Batman: The Movie loader hang up)
Bugfix: TZX Reader: Block pause level (Basil not loading)
Download it at the Sinclair Spectrum Emulators section
Emulator Release: YAPE v0.52
4:15: A new version of YAPE, a Commodore 16/plus 4 emulator sees a new release. New in this version:
New
G64 image support
Export bitmaps to P4Shop graphic editor format
TED sound is now 16bit
High pass filter on SID sound
SID setup recalls the last selected option
Sound streaming engine rewritten (no more crackling)
Fixes
1551/IEC fake drive emulation mode bug found (Club-Infos load again)
No more occasional lockups on invalid TV signals
Serial bus update bug fixed (almost all known 1541 turbos work now!
Cycle exact cursor blink counter
Improved DMA (no more glitches in Legionnaire, Xcellor 8 and Thrust at last)
TAP save dialog bug fixed (again...)
Various speed optimizations
Grab it from the Commodore 16 Emulators page
Utility Release: reVamp v1.0
2:58: ReVamp is a new Castlevania III level editor by rouki of Dragon Eye Studios. Here's a brief description and feature list:
reVamp is a level editor for Castlevania III: Dracula's Curse, known in Japan as Akumajou Densetsu. Coded in VB6, this utility reads all data from the ROM and supports both the US and Japanese versions. In this first official release, it features:
- Level editing for all stages
- TSA editing
- A basic tile editor
- BG and sprite palette editing
- Power-up and enemy editing
- Stairs, doors, starting point editing
- BGM track selection
- Character toughness, vertical scrolling modes, and more
Get it from the Facelift Utilities page!
Thanks to Vagla for the news
Site News: New Links Maintainer
1:56: Hello. I am Pipes. I have been into emulation for about 6 years now. I have seen sites go through major changes, come and go, and move. As most of you know the links page has been outdated for sometime now and needs an update. But this can't be done without you. I will be taking care of the links page so if you have a web page, or know a page that should be in one of the categories, email me. Till then, I plan to get rid of all those broken links.
10/10/03
Utility Release: SMILE v0.01
23:18: A new utility called SMILE (Super Metroid Integrated Level Editor) by Jathys made its release recently. Obviously, this is a level editor for the SNES game Super Metroid. It's in relatively early stages and except a new release soon. Here's a note from the author, as well as the features:
SMILE (Super Metroid Integrated Level Editor) has finally been released. It's not as far along as any of us would like it to be, I'm sure, but it will now be getting updated on a very regular basis (say, once a week).
Current Features:
-Alternate state support
-Layer 1 editing (ie- landscape)
-Layer 2 editing (ie- scenery in background)
-Some general room properties can be changed
-Partial enemy editor
-Partial scroll editing
-Export level as bitmap
Currently, SMILE is not intented to do any hardcore hacking. Back up your ROM. If you find errors or have suggestions, let me know.
Snag it at the Facelift Utilities page!
Site News: A Note on PSF Archive
13:51: I've received quite a few emails about some PSF soundtracks being too large. I was hoping that everyone would see the very large disclaimer I have put on top of the page, but I guess that wasn't enough. I have no clue why. I'll say it here: Files over 12 MB are not available at this time due to bandwidth strain. I'm trying to resolve this, but everything else under 12 MB is available here at Zophar's Domain. If you want those files over 12 MB, you can download them at other PSF mirrors including CaitSith2's PSF Mirror or Lawrence Lin's PSF Mirror. No more emails about this issue please.
Playstation PSF Archive
Emulator Release: VirtuaNES v0.85a
13:47: VirtuaNES is a Nintendo emulator for Windows. Official language is in Japanese, but an English version is released as well. Two versions were released back to back, v0.85 and v0.85a (a bugfix version) Here's the latest on both, starting with the most recent:
v0.85a
Corrects an indication of FPS
Corrects screen simulation of Mother
Corrects a bug of version information DIALOG
v0.85
Because a mail address wasn't usable, the mail address was changed by a virus :(
A language plugin is changed. Please pay attention
Added file name representation in an emulation to a window title bar
Added starting and an option starting a launcher simultaneously
Added a quick load/save
Added a palette edit function
Added a bank changing function to a turbo file
Added various graphics filter functions (requires MMX): 2xSaI, Super 2xSaI, Super Eagle, Scale 2x is usable
Added the option that does sleep of an option of »sync drawing« in activity to graphic setting DIALOG
Added the option that resolution except 4:3 can choose in a full screen
Added VS-Unisystem
Added automatic distinction of NTSC/PAL to a NSF player mode
Added Mapper 12
Changed internal surface drawing process
Changed it so that there is monochromatic/background color modification in a line unit
Changed an approach of interrupt handling
Changed it to set a PAL mode automatically when a file name includes »(E)«
Changed it so that a snapshot can make even PNG
Changed it so that there is a multiple selection in a launcher list
Changed it not to update a list after Folder setting of a launcher
Corrected fault of action at the time of focus movement
Corrected malfunction of triangle wave
Correct a mapper in various ways
Corrected the but that isn't saved after heading editor with a launcher
When choosing file on WAVE recording/tape operation/movie and extension is omitted, correct so that extension may be attatched
Corrected in other various ways
Snatch it at the Nintendo Emulators section!
Thanks to Icefox38 for the news!
Emulator Release: GEST v0.80
13:30: GEST, an excellent GameBoy/GBC emulator by TM has been updated to v0.80! This seems like a pretty big release as there's now added video filters and sound options, as well as compatibility updated, inculding preliminary support for Barcode Boy:
Reset automatically when user changes to another GB type
Added 'Halt on unknown opcode' option
Added 'soft reset' feature
Don't resize window unless changed to SGB mode
Fixed graphics trash in border when uploading border in many SGB games
Removed 'Force GBC' option as it isn't needed anymore
Added more GB Color options
Added some Barcode Boy emulation (WIP)
Added sound filters:
-Low pass filter
-Reverse stereo
-Volume select
Added video filters:
-Software 2x
-Scale 2x
-Blur
Fixed problems in many games, see the whatsnew.txt for a complete list
Grab it at the GameBoy Emulators page!
10/9/03
Emulator News: Steem v2.61
8:09: Steem, an Atari ST emulator for Windows and Linux, has been updated to version 2.61. Here's what's new:
Bugs Fixed
Fixed extended features Windows 98 crash finally (thanks rb!)
Stopped crashing on complex 60Hz screens
Corrected extended monitor reset display
New Features
Close disk manager after insert, reset and run option
Australian keyboard language added
DEBUG: Added I/O address monitoring, write and read
You can find Steem and other Atari ST emulators in our Atari ST Emulators for Windows section. You can find the Linux port in our Atari ST Emulators for Linux section.
Emulator News: FakeNES v0.3.0
7:52: FakeNES, a NES emulator for many operating systems including Windows, Linux, FreeBSD, and MacOS X, has been updated to version 0.3.0. Here's what's new:
Miscellaneous changes
Infamous ROM load memory protection crash bug fix.
Overhauled CPU emulation core.
Added x86 assembly optimized CPU core components.
Fixed branch wrap detection bug.
Added CRC calculation for PRG ROM, CHR ROM, and ROM trainers.
Added support for CPU memory space patching (raw or Game Genie w/ GUI).
Added slow (half FPS) mode.
Corrected mirroring of uneven size ROMs.
Added save state support (may not work for all supported games).
Added automatic machine state saving accurate up to every frame.
Added support for replays (currently buggy).
Altered memory map for performance.
Added exit confirmation when ROM loaded.
Significant improvements to the timing system.
Configuration changes
Added configurable save state and Save RAM (SRAM) output path.
Configuration file and log file are now stored with the executable.
Changed Win32 configuration file to 'fakenesw.cfg'
Fixed several input configuration bugs.
Build system & code changes
Updated and added copyright messages.
USE_CONSOLE changed to ALLEGRO_USE_CONSOLE to solve compilation problems (Mac OS X).
Encapsulated datafile 'fakenes.dat' into build.
Replaced all references to `NULL' with `NIL' to avoid compiler conflicts.
Added object file suffixes to the build system (all platforms).
Changed binary installation location from '/usr/bin' to /'usr/local/bin' (POSIX)
Allegro compatibility fixes.
Cleaned-up, overhauled, and optimized most GUI-related code.
Added code to prevent registering conflicting digital directions in input.
Added ability to use `usleep' instead of `yield_timeslice' in speed throttling.
GUI changes
Repaired all key mappings.
Various GUI dialog enhancements and fixes.
Added GUI patch manager with Game Genie support only.
Added platform-specific video driver selection menus.
Added multiple message system and input chat capabilities.
Added input configuration dialog.
Fixed various bugs related to repeated initialization of the GUI.
Added GUI messages (log file) viewer.
Added GUI toggle for the 'swap_channels' configuration file setting.
Added GUI audio mixing speed selection menu.
Added fast (passive) automatic blitter selection.
Fixed default palette not being selected at startup.
Improved operation of Video > Palette menu items.
Video output changes
Added 15- and 16-bit color depth support.
Added 25% and 50% scanlines (currently very slow).
Added several new resolutions, including 512x480 (for windowed mode).
Added Super 2xSOE and Super 2xSCL anti-aliasing blitters.
Added simple interpolated blitter.
Fixed behavior of the 'last_blit_line' configuration file setting.
Added keys to adjust light (palette intensity) from inside the emulation.
PPU rendering changes
Minor optimizations to background rendering.
Memory mapper support changes
Cleaned up and extended IRQ interface.
Improved IRQ support in MMC3, MMC5, and Bandai mappers.
Fixed MMC5 IRQ generation (greatly improves many games).
Added MMC5 WRAM automatic size detection.
Minor corrections of MMC3 behavior when no CHR-ROM is present.
Audio rendering & output changes
Changed default sampling rate to 96 kHz and buffer length to 6
Wow. You can find FakeNES and other NES emulators in our NES Emulators for Windows section!
10/8/03
Site News: VIGASOCO v0.01
15:40: VIGASOCO stands for VIdeo GAmes SOurce COde and is going to »be a learning tool of the internal working of classic games«. Sounds a lot like MAME to me, but we'll see how this turns out.
Since this is the first version, everything is new. The only game it plays right now is Pacman.
You can get this emulator and the source code to it at our Multi Arcade Emulators page.
Site News: SSF v0.07 prototype R6
15:16: SSF is a fairly good (but slow) Saturn emulator that has recently been updated. You should give it a try if you want Saturn emulation. There's no list of what's new for this version.
You can download this version as well as an updated Italian translation and an 'improved English' translation (by me) from our Sega Saturn Emulators page.
10/6/03
Emulator Release: FlareStorm 2.0 for the Mac
13:13: A new version, and a total overhaul of the base code has been released for FlareStorm, the new up and coming PSX emulator exclusively for the Macintosh. This new version is only in Japanese, and has low compatibility. However, the emulator is stable, but unless you can read Japanese, you probably won't get too much milage out of this version just yet. An english version is due out in a week or two.
You can download this emulator from our Playstation Emulators for the Mac page.
Thanks to ßeaux for the news.
10/3/03
Site News: PSF Archive Grand Reopening!
4:30: The PSF and PSF2 files are back online! Many thanks to CaitSith2 for letting us redirect to his PSF mirror for the last couple of months. Since the last update of our own archive, a few more soundtracks have been released. Some of them fairly recently. Here's what's been added:
Playstation PSF/PSF2 Archive
7 New Soundtracks
Legend of Legaia
Persona 2
Phantasy Star Generation 1 (PSF2)
SaGa Frontier 2
Strikers 1945
Super Robot Wars Alpha
Vagrant Story
You can thank Neill Corlett, CaitSith2, zoopd, Orbb and someone42 for these new rips!
UPDATE: Unfortunately, only soundtracks less than 12 MB are available on ZD for now. No more email about it please!
Emulator News: StarRoms Opens
3:50: »StarROMs, Inc. has just launched a pay-per-download service for classic arcade ROM sets. These are what you need to make your emulator fun and legal. This aims to bring ROM collection & emulator use out of the semi-underground and turn it into profit, but will it fly? They currently have about 60 games, all from the various incarnations of Atari over the years, with more on the way. Prices range from about 2 to 6 dollars per game. And no, they don't have Marble Man.«
SlashDot Article
Check out StarROMs, Inc.
Thanks to Jeffrey »etumor« Allen for the heads up.
10/2/03
Emulator Release: KiGB v1.5.2 for the Mac
5:18: KiGB is a Nintendo Gameboy emulator for the Mac. This new version brings it in sync with the PC version released a few days ago. KiGB features detailed and accurate emulation, which brings with it excellent compatibility. Support for both Game Genie and Game Shark codes is included, as well as extremely high fidelity sound support. KiGB can even emulate the Super Gameboy. You can download this emulator from our GameBoy Emulators for the Mac page.
Emulator Release: THOM v1.5.0 for the Mac
5:15: THOM is an emulator of the Thomson 7. This is a new emulator that like its brothers only runs in OS X 10.2 or higher, but offers almost perfect emulaton. You can download this emulator from our Thomson 7 Emulators for the Mac page.
Emulator Release: TEO v1.7.1 for the Mac
5:12: TEO is a Thomson 8 emulator for the Mac. It only runs in OS X 10.2 but it features accurate emulation and full sound. Mouse and Light Pen emulation is included, along with support for Disk images, Tape images, Cartridges, and RAM Images. You can download this emulator from our Thomson 8 Emulators for the Mac page.
Emulator Release: fMSX v2.7.1 for the Mac
5:10: fMSX is, as the name suggests, an MSX emulator. This version includes accurate hardware emulation, including support for Disk, Cassette, and ROM images. Full sound emulation, including SCC support, is included. It will only run in OS X 10.2 or higher. You can download this emulator from our MSX Emulators for the Mac page.
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elfboi wrote on May 30th 2003, 06:48:26 about
datagarbage
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Jefe wrote on Nov 28th 2004, 03:19:18 about
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Overall Listing, Tiers (Above Average) Tiers (All) Alpha List Name Toplist Points Date Song Length Number of Reviews by Descending Ascending (99): 1, 2, 3, 4, 5 > ... Last >>
Track Title Artist Game Date Tier
Fairy Cave Rave Jerksauce Legend of Zelda: Ocarina of Time 11/27/04 4
*Lost Ravers* ZeRo BaSs Ragnarok Online 11/26/04 3
Fight of the Ages Ellywu2 Eternal Champions 11/26/04 2
Bonding With the Enemy JimmyRay Goldeneye 007 11/26/04 5
Alleluia Musharraf Final Fantasy Mystic Quest 11/26/04 4
Saving the Sailors DYoop Golden Sun 11/25/04 4
Autumn in Yesteryear Guardia Protricity Chrono Trigger 11/25/04 2
-Eternity- Chronamut Final Fantasy X-2 11/24/04 4
Flaming Desert Sand Vurez Mega Man 6 11/24/04 2
Cloud Strife, Symphonic Biography Jormungand Final Fantasy 7 11/24/04 2
slanty town jd wenceslas Zelda 2: The Adventure of Link 11/24/04 4
Zoids Revisited sumppi Zoids 11/24/04 3
Plumbers Underground MainFinger Super Mario Bros. 11/24/04 4
Frosted Nihon Tek Sonic the Hedgehog 3 11/23/04 4
Orange Juice Arkenstone Kirby's Adventure 11/23/04 3
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Songs sorted by date, ascending or descending.
Artists can only submit a song every two weeks, so you're likely to discover a huge number of musicians by listing this way. Anything more than a month old is archived.
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Dance Dance Revolution 4F73R M3
by MC, SuperGreenX
Yo, here is my H0t DDR
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Lysander Layon wrote on Jan 23rd 2004, 21:58:49 about
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Sex & the Devil:
Satan Really Wants You
By Rick Hall
»Satan represents man as just another animal, sometimes better, more often worse than those that walk on all-fours, who, because of his «divine spiritual and intellectual development,» has become the most vicious animal of all!« Anton Szandor LaVey
In the year Anton LaVey decided to turn the culture upside down, heavy metal music hadn't even been invented yet. The words »Under God« had been in the U.S. Pledge of Allegiance for just three years. Hardcore pornography was still only in the form of clandestine movie reels, carefully screened in darkened basements at special »stag« gatherings, or in crumpled, furtively bartered photos. On television in April of 1966, a person couldn't even say »Hell,« unless he were preaching its existence as a threat.
Obviously, it was high time for someone to actually give 'em Hell. So this charismatic former burlesque-show organist, ex-carny animal trainer, and hypnotist found a new calling. He shaved his head according to occult tradition and publicly announced the formation of the Church of Satan. Thus was born the first aboveground order for individuals whose rational self-interest would lead them to that Dark Force in nature-the archetype the ancient Hebrews termed Satan, meaning »adversary,« »opposite,« or »accuser.« A new Satanic Age had begun. In 1969, Dr. LaVey published The Satanic Bible, a witty tome crystallizing his powerful philosophy in an entertaining mix of Ragnar Redbeard (whose classic Might is Right provided much inspiration), Ayn Rand, Nietzsche, Freud, Bierce, and W.C. Fields. Equal parts humanism and misanthropy, it attracted thousands of discerning readers to the new church of realists, the »ultimate conscious alternative to herd mentality and institutionalized thought.« Later, his erotic handbook The Satanic Witch delineated the principles of seduction and manipulation for females and the educated consumers thereof.
The infamous Black House, LaVey's San Francisco mansion, had previously functioned as a bordello in the 1800s and as a speakeasy during Prohibition. Now the site of debauches, fertility rites, and other public psychodramas during regular Friday night services, it became the epicenter of an explosive new outlook. At the beginning, the rituals functioned as cathartic blasphemies against Christianity-with elements such as the nude woman-as-altar in the traditional Black Mass, and even a specially staged Topless Witches' review. Soon, though, he tired of simply mocking the feeble opposition, and LaVey's chapel hosted brand-new and positively diabolical magical workings.
Modern Satanism may have been born in the era of free love, but the Church of Satan's founder took a broader look at individual liberation, eschewing the bland compulsions he saw as oppressing many narrow followers of the sexual revolution. The new religion demanded that each person must determine what is most fulfilling to him or herself; this might be total asexuality, or, just as easily, voracious lust. A more important development by Satanic standards was the pursuit of personal fetishes. Fetishes were celebrated as the creative expression of a personal eros, and the »Black Pope« was years ahead of the masses in recognizing their influence: »The prevalence of deviant and/or fetishistic behavior,« LaVey wrote, »would stagger the imagination of the sexually naive.« In a time when millions were suddenly seeking sexual enlightenment, the CoS attracted many by its sheer audacity. Magister Peter Gilmore relates, »Satanism provided an avenue for folks who were beginning to explore their sexuality without guilt, and the Church's position of encouraging individual fetishes, which at that time was 'forbidden sex,' provided a draw. But once they came on-board and discovered that it was up to them to do the exploration-we weren't providing sexual partners for their intended explorations, and sex wasn't emphasized beyond being a natural function-then they left to join organizations that focused on sex as their primary reason for being.«
Fear of the Devil has been used to sell the faith racket for centuries, and usually with some salaciously erotic component thrown in. Man's carnal nature is sinful from a Judeo-Christian perspective, notwithstanding comparatively recent attempts to »modernize« theism-due in no small part to the influence of Satanic thought on the culture at large. Are the followers of the Left-Hand Path a bunch of degenerate, slavering sex fiends, ritualizing dark and messy acts in sinister underground grottoes? Well, yes and no. »Satanists tend to view sexual activity as a normal function-like eating-and don't obsess on it like so many folk whose way of life limits sex to the modes sanctioned by their belief systems,« says Gilmore. »So ritualizing of sex is generally not a part of Satanism. Since we are connoisseurs of our chosen indulgences, we prefer sex in its best settings, which, in my experience, are not likely to be found in a ritual chamber-just as we'd not 'ritualize' a gourmet meal.« However, there are other approaches. On the other end of this civilized outlook is the Reverend Steven Johnson Leyba, a Native American activist, painter, and performer. A highly visible member of the CoS, the good Reverend made a big splash in his hometown of San Francisco last year when he performed a public ritual at the birthday party of Jack Davis, a political power broker. In an action by his United Satanic Apache Front, a dominatrix friend whipped Leyba, carved a bloody pentagram into his back, pissed over him, then sodomized him with a whiskey bottle-all in full view of a crowd that included the mayor. Most of the display's socio-sexual symbolism was lost on the prissy politicos, but the scandal which erupted was news fodder for weeks after the event. Leyba relished the chaotic power the ritual unleashed.
He's outspoken about his carnal quest. »My personal sexual practices tend to be very heavily masochistic, including bondage, blood loss, urine, sodomy, excrement, fetishizing tools, weapons such as guns and knives, and especially filthy panties-preferably white or lavender lace and any daisy pattern,« explains Rev. Leyba. »I am partner-based, and require monogamy for full ritualistic effect. Blood ritual has been a very powerful tool in my art; I use blood in my paintings. The only time I publicly do SM rituals is [for] political performances.«
--------------------------------------------------------------------------------
Are all Satanists into SM? The fashion-conscious might guess so. After all, Sigils of Baphomet and similar occult symbols have invaded popular consciousness as prominent »bad boy« badges, a convenient visual shorthand right alongside leatherman and biker imagery. But the truth is not so simplistic. »Although I do believe sexual role-playing is important to many Satanists, I don't think they limit those roles to the typical SM-stereotyped situations,« says Priestess Ruth Waytz.
Gilmore agrees. »Satanists are aware of the natural balance that includes dominance/submission in sexual roles. There's no pretense of some sort of PC «sexual democracy» wherein everyone shares the same status. Church of Satan members who have not been able to throw off the sexual guilt inculcated into them during their formative years are encouraged to use this guilt as a pleasurable stimulus in their sexual activities.« Hedonism (in the sense of indulgence rather than compulsory pleasure-seeking) and the Romantic ideal are integrated in Satanic thought, much as the spirit and body are considered part of a whole-in direct contrast to the puritanism of the herd mentality. »The carnal/spiritual war which leads to this thinking is endemic in the folks we see as being Christian, whether they've embraced the Nazarene or not. Satanists are self-aware and honest about their needs,« Gilmore states flatly. When asked if the two ideas are at odds with each other, Waytz declares, »Absolutely not. Sexual hedonism and romanticism are the same thing!« The materialism of Satanic philosophy dismisses any so-called spiritual life that's divorced from, or »higher than,« physical existence.
Another point that Church writings emphasize is the issue of social stratification. LaVey was an elitist and Social Darwinist who, like Redbeard and others, railed against what he saw as the myth of »equality«: »It only translates to mediocrity, and supports the weak at the expense of the strong. Water must be allowed to seek its own level, without interference from apologists for incompetence.«
This view applies to sex as well. Gilmore puts it thus: »Maximum pleasure is realized through maximum self-awareness, and then finding the appropriate partners. Some people might find either staying within or crossing the boundaries of social stratification as a fetishistic sexual fillip.« For those folks, social divisions are a turn-on in themselves. »Others would find such stratifications meaningless.«
And yet, most Satanists find partners within their own social level to be their ideal. »The personal sexual power exchange between people of like minds is the highest form of nature taking its course,« insists Leyba, echoing the dominant view. Magister Reuben Radding adds, »I think it's important to realize that stratification already exists around us, yet it can also be created at whim. In my experience, Satanists tend to crave further stratification. But that's something you can be creative with.« One way is to create personal realms through the development of artificial human companions. LaVey was an enthusiastic proponent of such surrogates, seeing the advancing technology as the next step in man's ascendency to Godhood. And while sex is not necessarily the object of this craft, let's face it-it's the first thing you think of.
You're no doubt aware of the RealDoll, the lifelike sculptured sex doll which features, among other realistic attributes, a fully-jointed skeletal frame beneath its silicon skin. »The cathartic possibilities are limitless,« enthuses Satanist Jim Mitchell. »Many taboo and possibly illegal areas of sexuality [can] be explored with one of these androids without fear of being exposed. Suppose a man has a mate who is otherwise perfect for him but absolutely won't engage in SM or golden showers or anal sex. Maybe he wants to experience the porn-stud splendor of delivering a facial «money shot» or has dark fantasies of of a necrophilic nature. The RealDoll offers a legal and harmless means of indulging in personal fetishes that might be unattainable with breathing partners.« The design is definitely an improvement upon those deformed vinyl balloons sold in the past as sex dolls, but as Waytz says, »There is still a long way to go!« For one thing, there is pretty much one RealDoll with only slight variations, and her rather stiff posture makes her suited for little more than the aforementioned necrophile market. Also, this custom-created sculpture falls squarely in a standard »porn girl« fantasy. »With the continued perfection of computers, interactive companions will be capable of much more than is currently imagined,« Gilmore notes. »If one looks at a rack of contemporary porn, there are now many fetishes being addressed, and that betokens an acceptance of such by manufacturers-people are now more willing to openly address their needs, which really are quite varied. Virtual reality, too, is a step in the right direction of creating fantasy fulfilling devices.« And genetics research is a whole other kettle of DNA. These next few years should be very interesting indeed.
And the future's already here, as Magistra Peggy Nadramia points out. »Aside from latex inventions, I'd have to say the computer has become the foremost artificial human companion. You can look at pictures and video captures of other humans in real time, displaying their bodies and touching themselves according to your credit-card-endorsed requests. You can wander anonymously on the Internet and talk dirty with strangers. You can program your computer to analyze you, wake you up, put you to sleep, remember your likes and dislikes and generally make you the most special person in your own little universe.«
--------------------------------------------------------------------------------
Do neophytes join the CoS for sexual reasons? »These days, if there's a sexual lure, I think it's more commonly felt among females who are attracted to the image of a strong, dominant Satanic male, the 'dark man' of their pubescent fantasies,« Nadramia states. »In a world of sensitive, New Age guys, the Satanic male is inexplicably irresistible to a generation of women who have never had a man hold a door open for them.« Although Dr. LaVey died late last year, his CoS remains strong. »Satanism will be there for those who want to responsibly explore themselves, fully aware of all the consequences of that journey, regardless of the general attitude of the societal context currently prevailing,« Peter Gilmore insists. As the social pendulum swings back and forth between permissiveness and repression, Satan will keep on doing his thing-a potent, throbbing counterpoint to those dry Medievalist religions whose soul-killing influences will continue to wane.
In the meantime, Steven Leyba relates his sexual experiences with the enthusiasm of a convert-the closest thing to proselytizing for a Church that has always taken pride in its very exclusivity. »I have had the most satisfying sex in my life. Things I thought I could only imagine, I have done. If the promise of forbidden sex within the Church of Satan was just a fancy lie, I made it a reality for myself. That is what Dr. LaVey had in mind when he wrote The Satanic Bible. You want it, you make it happen.«
elfboi wrote on May 30th 2003, 06:50:05 about
datagarbage
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Su Jefe wrote on Sep 22nd 2003, 04:12:07 about
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